Frozen Bubble port to handhelds 

The goal was to resize the graphics of Frozen Bubble in order to be able to play the game in a 240x320 display, which is the common screen resolution for PDAs.

You can follow the link to get more informations about my frozen bubble port.

It looks like this :

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Hyperiums 

Hyperiums is a closed source, free as in free beer (Actually, some years ago you had to buy credits to play. Nowadays, you are just encouraged to contribute but can play for free w/o limitation), HTML based, massively multiplayer real time strategy game.

I played this game for about a year, as I already had a group of friends who were enjoying killing the time this way ...

The game designer offered an API for people to write external tools, so that's what I did.

The first of these tools, HypRank, allows you to get the list of all the players in one of your alliances in order to inject it into the general ranking list. Useful to filter the list without the need to type manually the name of every player.

The second one, HypRate, allows to fetch or compute every possible information about the player's planets. It looks like this :



The third one, HypMap, uses the GD graphic library to draw a map of the galaxy containing the list of every planet owned by the members of a specific alliance. It looks like this :


Of course, you can download the Hyperiums tools. They are written in PHP, and you can use them under the terms of the GPL license.
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Ultima Online 

Some time ago, I used to play Ultima Online on a role-playing oriented, french speaking and free shard named "Vivre". Unfortunately, it no longer exists. Anyways, during this period I also wrote a bit of code.

First, there is UOGLMap (page only available in french, sorry), an OpenGL viewer that uses the radar map data :


Next, I also translated a big part of the UOX3 GPL Ultima Online server emulator. You can find my UOX3 french translation here.
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About me 

Hello,

Here is my new blog homepage. This is not a blog! I am only using the most simple web publishing engine I found to help me publish things nicely, without the need to care about the layout.

You can find more information about me in my résumé.

Alex.
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